The UFO will emit bullets automatically in three directions, and the objective of the game is to hit the opponents with bullets before your UFO gets destroyed by the opponent’s bullets. Each player has a UFO, and you can move it by dragging your finger across the screen. You can find the complete code of this tutorial here. In this article, we will use Flutter, Flame, and Supabase's real-time features to build a real-time multiplayer shooting game. We can take it a step further to introduce real-time communication features so that players can play against each other in real-time. ![]() ![]() Flame takes care of things like collision detection or loading image sprites to bring game development to all the Flutter devs. Flutter is a UI library to build apps that run on any platform, but it can also build interactive games thanks to an open-source game engine built on top of Flutter called Flame.
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